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The Culture of Information
ENGL 25 — Winter 2002, Alan Liu
Notes for Class 26

This page contains materials intended to facilitate class discussion (excerpts from readings, outlines of issues, links to resources, etc.). The materials are not necessarily the same as the instructor's teaching notes and are not designed to represent a full exposition or argument. This page is subject to revision as the instructor finalizes preparation. (Last revised 3/12/02 )



Preliminary Class Business

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"World"-Making Works of Art in the Information Age


The Idea of Virtual Reality (VR) [info on VR]

* Virtual Reality: The Technology

  • Mini-Cave, shutter-glass or stereoscopic glass systems
  • VR with Motion Simulation
    • Military and aviation simulators
    • Disneyland simulation rides

* Virtual Reality: The Experience

Jonathan Steur, "Defining Virtual Reality" (1992)

"The key to defining virtual reality in terms of human experience rather than technological hardware is the concept of presence. Presence can be thought of as the experience of one's physical environment; it refers not to one's surroundings as they exist in the physical world, but to the perception of those surroundings as mediated by both automatic and controlled mental processes (Gibson, 1979): Presence is defined as the sense of being in an environment." (p. 75)

"Two major dimensions across which communication technologies vary are discussed here as determinants of telepresence. The first, vividness, refers to the ability of a technology to produce a sensorially rich mediated environment. The second, interactivity, refers to the degree to which users of a medium can influence the form or content of the mediated environment." (p. 80)

VR Vividness vs. Interactivity"Interactivity is the extent to which users can participate in modifying the form and content of a mediated environment in real time. Interactivity in this sense is distinct from engagement or involvement as these terms are frequently used by communication researchers [ . . . ]." (p. 84)

  • instructor's experience in a VR rig

  • language? narrative?

* Califia and Riven as Information "Worlds"

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CalifiaCalifia and the Ethos of Networking

  • Califia page Kaye: "hidden links that elude the mind but enlighten the fancy"

  • Califia page Kaye: "restore the connections, find the harmony beneath the fragments of song"

  • Califia page Augusta: "I am beginning to see the way Kaye links everything together"

  • Califia page Calvin: "I am arranging and linking the contributions of Augusta and Kaye"

  • Califia page Kaye: "The message in the embroidery can be recovered only in the fragments"

Marjorie Luesebrink's hypertext novel Califia is about California. It is about what California means, what California itself is "about."

What is California about?

The most contemporary (but also partial) answer that the novel gives to this question has to do precisely with the age of information networking. As shown by the work's self-reflexive awareness of the hypertext medium and of computing in general . . .

for example,
—Calvin's deft computer work Califia page
—Kaye Beveridge's transcendental instinct for "linking" Califia page
—and the general "windowed" Califia page hypertextual interface of the work

. . . California in Califia is in some sense "about" Silicon Valley. It is about personal computing and networking as the latest "gold rush" of the golden state.

Cf., Richard Barbrook and Andy Cameron's critique of "The Californian Ideology" (1996:

"At the end of the twentieth century, the long predicted convergence of the media, computing and telecommunications into hypermedia is finally happening. . . . At this crucial juncture, a loose alliance of writers, hackers, capitalists and artists from the West Coast of the USA have succeeded in defining a heterogeneous orthodoxy for the coming information age: the Californian Ideology."

In short, Califia, is an allegory of California as the epicenter of the age of networked information.

Yet precisely because this is the most contemporary of the answers the novel gives about what California is "about," it is also the most superficial. For, in a spirit very much aligned with that of this course itself, Califia also tells us that to understand our contemporary gold rush we need to dig under the surface into deeper historical layers. The "silicon rush" that all the Seekers and Builders of present-day California are after was not the first such "rush" upon which the new world of California was built.

Marjorie Luesebrink, from "Historical Background of Califia" (2001):

Embedding the modern story in real ground was important; the search for historical certainty is best done by "mapping" in a literal as well as a metaphorical sense. As Philip J. Ethington writes, Los Angeles suffers from "unknowability": "Influential writers on postmodernity such as Fredric Jameson have named specific sites within Los Angeles as evidence of a new condition, in which history itself is effaced by the 'depthlessness' that characterizes a core condition of the 'world space of multinational capital'–the ultimate source of ongoing exploitation and alienation. Recent scholarship has singled out Los Angeles as either unique among cities, or especially representative of new conditions of urban life and globalism." ("Los Angeles and the Problem of Urban Historical Knowledge.")

Califia, with its careful mapping of places, excavation of the sediments of forgotten layers and observation of remembered outcroppings, records of the topographical and topological features, is a defense against such erasure. The "depthlessness" that has been noted by some historians and cultural theorists is one aspect of Southern California. But the impression of shallowness is also the result of looking with a traditional orientation for hierarchies of meaning in a place that is constantly shifting, creating a new surface. There is something underneath, but the history of Los Angeles tends to reveal itself through a multiplicity of approaches. And, as Augusta observes (The Journey West), "the past is always with us."

Imagine, therefore, that what we see on the surface of California in Califia is just the top if a deep set of geological layers (animation). The story of Califia—narrated in different ways by the three main characters (Augusta, Kaye, Calvin)—is a pilgrimage plot in which horizontal motion Califia page, as in any pilgrimage, stands in for a vertical quest. In olden pilgrimages, the quest was for transcendence on high. In Califia, the quest is to mine deep below the surface of California for the real treasure: historical meaning.

What are the layers of meaning through which the characters mine as they follow their pilgrimage across southern California?

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Layer 1: Califia is about the history of building of California (LA)

It is appropriate to use the word "pilgrimage" in regard to the Califia because, put one way the novel is about the vision-quest, the dream-quest that built California and Los Angeles—or "Paradise":

  • California, according to the novel, arose as an act of imagination Califia page

  • California was the dream of the Seekers Califia page, Players Califia page, and Builders Califia page Califia page Califia page

  • California is the land of gold, water, energy, media—and, most recently—silicon, all empires built half on reality and half on dream (i.e., the crazy mix of illusion and desire and addiction that was the Spanish and American grab for land, the gold rush, the oil rush, the water wars, the newspaper and Hollywood empires, etc.)
Compare such other works about the building of California as Upton Sinclair's Oil! (1927), John Steinbeck's The Grapes of Wrath (1939), and Roman Polanski's Chinatown (1974). Or compare Sergio Leone's film about the building of the West: Once Upon a Time in the West (1968).
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References

 

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