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The Culture of Information
ENGL 25 — Winter 2002, Alan Liu
Notes for Class 8

This page contains materials intended to facilitate class discussion (excerpts from readings, outlines of issues, links to resources, etc.). The materials are not necessarily the same as the instructor's teaching notes and are not designed to represent a full exposition or argument. This page is subject to revision as the instructor finalizes preparation. (Last revised 1/25/02 )



Preliminary Class Business

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Paradigm Signature Technologies Logical Architecture Peak Epoch (Period of Monopolistic or Cartel Dominance)
* Information as Mass Media Radio, Photography, Film, TV, Magazines Broadcast Model 1920s-1970s
* Information as Communication Telecom, Radio, Cryptography Transmission Model 1940s-70s
(ATT breakup in 1984)
* Information as Mainframe Computing Mainframes and Minicomputers, Databases Centralized information services 1950s-1970s
* Information as Personal Computing/ Networking PC's, Networks (LAN's, WAN's), Graphical User Interface (GUI), the Software Revolution, Hypertext Client/Server Architecture 1980s-2000s

Paradigm of Personal Computing/Networking

Conceptual (Logical and Engineering) Paradigm:
  • The "Client/Server" principle (personal computer or workstation networked to a microprocessor-based server). Applications and processing distributed between client and server machines. Example: accessing and rendering a Web page

  • The "Packet" principle (TCP/IP)

  • The "Network" principle (for visualizations, see for example An Atlas of Cyberspaces)
    • decentralized or multi-centralized / non-hierarchical or multi-hierarchical
    • fractal
    • "emergent" complexity / "hive" behavior

Implementation:

  • Theater of Operation (Typical Social Organization): (a) "flat organizations" staffed by "work teams," (b) "community" networking

  • Typical Applications: (a) networked document, spreadsheet, or database work, increasingly tied together by TCP/IP and the Internet, (b) e-mail, Usenet, chat

Social and Cultural Paradigm: (to be continued in future lectures): (allegory of the social and cultural impact of networking: the imaginary geography of games and virtual worlds, e.g., Riven)

Next Computing Paradigms?: "Ubiquitous" Computing; Peer-to-Peer Computing

 

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Computers as Media/Communications

Other parts of the course will deal with impact of computing and networking on society (business, politics) and human identity (personal, community).

Our question in this first part of the course is more limited: What happens to "media" and "communications" when the computer revolution occurs? What is "computer-mediated communications" or "new media"?

Primacy of the problem of computerized media/ communications.

  • From the original scientific-engineering viewpoint, computing was first of all about calculating, only secondly about media/communications. (E.g., early display technologies, the "surprise" of e-mail)

  • But from another viewpoint, the computer was from the first what Lev Manovitch calls a "Universal Media Machine."

    • Example: the historical link between the computer and the Jacquard loom. Lady Ada: "[Babbage's] Analytical Engine weaves algegraical patterns just as the Jacquard loom weaves flowers and leaves."

    • Example: punch-card computing as media. From Charles M. Province, "IBM Punch Card Systems in the U.S. Army":

      "EAMs provided a primitive word processing system. Operating Manuals and Wiring Procedures were keypunched into cards decks from which one original and up to six carbons could be printed. Creative operators discovered that patterns of holes in card decks could print Santa Claus and his reindeer, Christmas candles, wreaths, and other simple items. Some "artists" created pin-up girl silhouettes emphasizing their pronounced attributes. In the 1960s card decks of Playboy centerfold models were popular. At least one resourceful operator hit on a unique "publishing" method to enhance his meager pay. French "Green Books" were punched into card decks, printed, and sold for profit. Green Books were sexually explicit paperbacks with green covers."

    • Example: the runaway success of the IBM 1401 (first produced in 1959) due to a new "chain" printer capable of 600 lines per minute (Campbell-Kelly and Aspray, Computer: A History of the Information Machine, p. 134)

    • Most Important Example: invention of the graphical user inferface (GUI)
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"What is New Media" (and New Communications)?

The "New Media" Thesis

Lev Manovitch

Russian-born computer programmer and artist, worked in Manhattan firm Digital Effects (3-D computer animation for film and TV), became critic/theorist/artist on the "new media" and "net art" scene (e.g., Ars Electronica, SIGGRAPH, Nettime-L)

Remediation (cf., other theorists on "remediation)
"The new avant-garde is no longer concerned with seeing or representing the world in new ways but rather with accessing and using in new ways previously accumulated media. In this respect new media is post-media or meta-media, as it uses old media as its primary material."
        ("Avant-garde as Software," 1999 [Word doc])

Formal Analysis of (as opposed to classification) of New Media

  • "Principles" of New Media

    • Micro- or Machine-level: "numerical representation" (sampling/quantization)

    • Mid-level:
      • "Modularity" [also: extractability]
      • "Automation"
      • "Variability"

    • Macro-level: "Transcoding" (cf., McLuhan on media as an "extension of man")
  • "Operations" (e.g., compositing, teleaction)

  • "Forms" (e.g., the database vs. narrative)

 

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Case Studies in New Media/New Communications

(Case Study 1) The Composition of a Photoshop Image:

(Case Study 2) The Composition of a HTML (Web) Page:

(Case Study 3) The Composition of a dynamic database-to-HTML (Web) Page:

  • Example page

  • Excerpt from underlying code:

    <table border="0" cellpadding="0" cellspacing="1">
    <%
    While ((Repeat2__numRows <> 0) AND (NOT rsCatList.EOF))
    %>
    <tr>
    <td align="right" valign="top">
    <a HREF=#id<%=(rsCatList.Fields.Item("CategoryID").Value)%>>
    </a>
    &nbsp;&#149;&nbsp;</td>
    <td align="left" valign="top">
    <a href=#id<%=(rsCatList.Fields.Item("CategoryID").Value)%>>
    <font size="-1">
    <%=(rsCatList.Fields.Item("CategoryName").Value)%></font>
    </a>
    <% If ((rsCatList.Fields.Item("CategoryLinkDepthFlag").Value)=-1) THEN %>
    &nbsp;<a HREF="browse.asp?<%= MM_keepNone & MM_joinChar(MM_keepNone)
    & "id=" & rsCatList.Fields.Item("CategoryID").Value %>">
    <img src="images/bullet-show.gif" border="0" width="12" height="12"></a>
    <% End If %>
    </td>
    </tr>
    <%
    Repeat2__index=Repeat2__index+1
    Repeat2__numRows=Repeat2__numRows-1
    rsCatList.MoveNext()
    Wend
    %>
    </table>
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New Communications

  • E-mail
  • Listservs
  • Usenet
  • Chat
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The "Remediation" Thesis

Marshall McLuhan:

Remediation
" . . . the 'content' of any medium is always another medium. The content of writing is speech, just as the written word is the content of print, and print is the content of the telegraph." ("The Medium is the Message," p. 8)

Hot vs. Cold Media
"There is a basic principle that distinguishes a hot medium like radio from a cool one like the telephone, or a hot medium like the movie from a cool one like TV. A hot medium is one that extends one single sense in 'high definition.' High definition is the state of being well filled with data. . . . [H]ot media do not leave so much to be filled in or completed by the audience. Hot media are, therefore, low in participation, and cool media are high in participation or completion by the audience." ("Media Hot and Cold," pp. 22-23)


Jay David Bolter and Richard Grusin, Remediation: Understanding New Media (Cambridge, Mass.: MIT Press, 1999)

Remediation
The "remediation" of old media (examples: The Classic Typewriter Page, New York Times, Voice of the Shuttle and the "list" form of literate knowledge)

"Immediacy" vs. "Hypermediacy"
Example of hypermediation: the contemporary windowed desktop

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Definition of TCP/IP (the Internet protocol for "packet-switched" information transmission)

from Microsoft Press Computer Dictionary, 3rd. ed. (Redmond, Wash.: Microsoft Press, 1997):

  • TCP: "The protocol within TCP/IP that governs the breakup of data messages into packets to be sent via IP, and the reassembly and verification of the complete messages from packets received by IP"
  • IP: "The protocol within TCP/IP that governs the breakup of data messages into packets, the routing of the packets from sender to destination network and station, and the reassembly of the packets into the original data messages at the destination."
  • Packet-Switching: "A message-delivery technique in which small units of information (packets) are relayed through stations in a computer network along the best route available between the source and the destination. A packet-switching network handles information in small units, breaking long messages into multiple packets before routing. Although each packet may travel along a different path, and the packets composing a message may arrive at different times or out of sequence, the receiving computer reassembles the original message correctly [ . . . ]. The Internet is an example of a packet-switching network."
  • Packet: "In packet-switching networks, a transmission unit of fixed maximum size that consists of binary digits representing both data and a header containing an identification number, source and destination addresses, and sometimes error-control data."
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References

  • Jay David Bolter and Richard Grusin, Remediation: Understanding New Media (Cambridge, Mass.: MIT Press, 1999)
  • Steven G. Jones, ed., Cybersociety: Computer-Mediated Communication and Community (Thousand Oaks, CA: Sage, 1995)
  • Lev Manovich, "Avant-Garde as Software." Stephen Kovats, ed, Ostranenie. Frankfurt and New York: Campus Verlag, 1999. Retrieved online 21 Jan. 2002. <http://www.manovich.net/docs/avantgarde_as_software.doc>.
  • Marshall McLuhan, "Media Hot and Cold," in Understanding Media: The Extensions of Man (Cambridge, Mass.: MIT Press, 1994) [orig. pub. 1964]

 

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